Platform: Sony Playstation 4
Region: Other
Developer(s): Infinity Ward
Publishers(s): Activision
ReleaseDate: 2016-11-04
Players: 2
Co-op: Yes
Call of Duty: Infinite Warfare is a 2016 first-person shooter video game developed by Infinity Ward and published by Activision. It is the thirteenth installment in the Call of Duty series and was released worldwide for PlayStation 4, Windows, and Xbox One on November 4, 2016. Development of Infinite Warfare began during 2014. It is the first title by Infinity Ward under the new three-year development cycle for the Call of Duty series. The game's campaign is centered around a battle for the Solar System, which the Settlement Defense Front (SDF), a hostile force who are the main antagonists, are attempting to take over. The player takes control of Lieutenant Nick Reyes of the Special Combat Air Recon (SCAR). They have their own transforming fighter, named "Jackal", that they can customize as well as a central hub ship named Retribution. Infinite Warfare's announcement trailer was noted for its strong negative reaction; it was the second-most-disliked video on YouTube at the time. Commentators attributed this to Call of Duty fans expressing frustration at the direction the series had taken, specifically that the game and its predecessors had futuristic settings. Nevertheless, the game received generally positive reviews upon release; it received praise for its gameplay, characters, and Zombies mode, but criticism for its multiplayer mode, while its single-player campaign received mixed opinions. It was named as Best Shooter at E3 by Game Informer and was nominated for several awards. Infinite Warfare underperformed in sales compared to previous Call of Duty titles, though it was both the top-selling game in the US and UK in November 2016. Special editions of Infinite Warfare were released with a remastered version of Call of Duty 4: Modern Warfare, entitled Call of Duty: Modern Warfare Remastered. Gameplay Campaign In zero-gravity environments, players can use a grappling hook to quickly navigate the environment. Similar to the previous games in the series, Infinite Warfare is a first-person shooter. As the game introduces a new setting, outer space, new gameplay mechanics, such as zero-gravity environments, are included. Players are equipped with a boost pack, and a grappling hook, which allow players to move in these zero-gravity environments easily. As the game is set in space, players can visit different planets, satellites and asteroids in the Solar System. Assuming control of Captain Nick Reyes, a Tier 1 Special Operations pilot, players engage in aerial combat with enemies using his transforming fighter, the Jackal. Aerial combat is not on-rail, as players can freely control the Jackal with few limitations. According to Infinity Ward, both space combat, and the franchise's signature "boots-on-the-ground" gameplay are the game's key focuses. Transition between space combat and boots-on-the-ground combat is seamless with no loading screen. Players gain access to Retribution, a central hub world. In Retribution, players can view their progression, and start main campaign missions, and secondary quests called "Ship Assaults" which gives them cosmetic and customization items, upgrades to the Jackal, as well as new story details. Reyes also has a wrist computer, which allows him to hack into enemies' gadgets and machines such as robots. It can also be used to call in reinforcements at some campaign scenarios. The game also features two new difficulty modes, Specialist and #YOLO, unlockable after initial completion of the campaign. In the former mode, health regeneration does not occur without Nano Shots, and weapons can be shot out from players' hands. Reyes' movement would be hindered if his legs are shot by enemies. In the latter mode, which also implements the same features from Specialist, when players die, they need to restart the game rather than restarting from checkpoints. Multiplayer Infinite Warfare introduces a major overhaul to the class system called the "Combat Rigs". Similar to the Specialist system in Black Ops III, there are six rigs in total, being Warfighter, Merc, FTL, Stryker, Phantom and Synaptic. All of which have different payloads, weapons, abilities and playstyles. For example, the Synaptic rig is designed for players who prefer to run and gun, while the Phantom rig is suited for players who want to play stealthily. Players can also gain access to several persistent perks, known as "Traits", which give players advantages in certain combat situations. Additionally, the game retains the chain-based momentum movement system of Black Ops III, allowing players to perform thrust jumps, sliding, and wallrunning. The game features hundreds of both primary and secondary weapons. Players can gain access to several types of weapons, including traditional ballistic weapons and melee weapons, futuristic energy weapons, and different kinds of grenades, such as the Seeker Grenade and the Black Hole Grenade. Players can add attachments on them to enhance their efficiency. The game also introduces a new weapon crafting system. In a multiplayer match, players earn "Salvage" points, which can be consumed to purchase Prototype Weapons, variants of existing in-game weapons. For each gun, there are four types of prototypes, classified into four groups, namely Common, Rare, Legendary and Epic. All of which grant players gameplay advantages known as the "Gun Perks". Scorestreaks return in Infinite Warfare for players who have earned sufficient points in a match. Scoresteaks offer players perks such as the ability to deploy UAV and counter-UAV, and the ability to summon a R-C8 robot, an armored robot designed to defend the player and kill other opponents. Zombies The game also features a cooperative multiplayer Zombies mode, which has its own gameplay mechanics and story, separate from the campaign. The mode is designed to be more accessible to new players, with new features such as sharing points and teambuy doors, as well as keeping the core gameplay of the mode intact, such as perks and power-ups. A new feature, Fate and Fortune Cards, is introduced similarly to the Gobblegums in Call of Duty: Black Ops III; the cards offer temporary boosts in-game to the players, but unlike Gobblegums they are activated through point earning, and players can select any of the five cards they have equipped at any time, not one at a time like the Gobblegum machine. After initial use of five cards, players can refill their card deck for a price up to two times in a match. Unlike the campaign and multiplayer modes, Zombies is not themed in space combat, and retains the normal movement system.
Trailer: YouTube
ESRB Rating: Not Rated
Genre(s): Shooter | Virtual Console