DEV SITE
cover
front cover

Platform: TurboGrafx 16

Region: Region Not Set

Developer(s): Pack-In-Video Co., Ltd

Publishers(s): Broderbund Software, Inc.

ReleaseDate: 1990-07-27

Players: 1

Co-op: No

Lode Runner

Also know as: Lode Runner: Lost Labyrinth | ロードランナー 失われた迷宮

This TurboGrafx-16 release of Lode Runner allows users to create and save levels, much like the original computer-based releases. Lode Runner: Lost Labyrinth (a.k.a. Lode Runner: Ushina Wareta Meikyuu) is a platforming/puzzle game developed by Pack-In-Video and published by Brøderbund Software for the TurboGrafx-16. Though considered a very basic game when compared to other TurboGrafx-16 releases, Lode Runner: Lost Labyrinth contains the same feature set as the original computer versions of the game, including the ability to create and save user-created levels. Like other console releases, the action takes place on a scrolling screen, rather than a fixed single screen. The graphics have also been created specifically for this version, making the enemies look more deliberately like robots and the player character appears to be some sort of suited-up super human. A password system exists alongside a proper backup option for saving single-player progress.

Genre(s): Platform

Other Graphic(s)

No fanarts/screenshots/banners found, be the 1st to add them.