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Platform: Amstrad CPC

Region: Region Not Set

Developer(s): U.S. Gold Ltd.

ReleaseDate: 1986-01-01

Players: 1

Co-op: No

Desert Fox

You are "Lone Wolf" with your turbo Sherman tank in pursuit of the "Desert Fox", Nazi Germany's Rommel forces in the Lybian desert. How to win: Save all your depots How to lose: Either your tank damage gauge is full or your depots fall to the enemy How to save your depots: 1. Zoom Select ZOOM icon and press the fire button. When it turns from red to green move the joystick, this will move the black box on the map from depot to depot. Allies depots indicated by gray flags: saved depots turn blue, lost depots turn red. With zoom icon green, press fire button. Depot status will zoom up to reveal the number of tanks (red=enemy, blue=allies), fuel (oil drums) and supplies (tents). These supplies/fuel will be used by 'Lone Wolf' to repair and refuel his tank (decrease damage gauge). Number in lower right hand corner equals hours remaining before depot will fall. 2, Radio Lone Wolf's heading is determined by selecting the RADIO icon. When icon turns green, push joystick right or left to move radio beacon. Press fire button again to activate Lone Wolf's secret enigma decoder. This special radio device intercepts Rommel's orders. The first word the player hears indicates the type of enemy force; for example "stukas", "minefields", etc., directly ahead. Later words indicate outlying enemy positions. Through careful selection of the radio beacon heading, Lone Wolf can thread his way through enemy forces to rescue his besieged depots. Strategy Tip: Listen for radio static. Static indicates no enemy forces in an immediate area. Avoid confrontation whenever possible and head for the wide open spaces. (The shortest distance between 2 points is not always a straight line.) 3. Air Strike When a depot is in danger of being wiped out (their status should be checked throughout the game) and Lone Wolf is too far away for a rescue mission, call in a spitfire airstrike to buy time. Highlight the AIRSTRIKE icon in green (using fire button). When arrow appears at a depot, move joystick until the correct depot has been selected. Press fire button and air strike will begin. If you choose not to send in an air strike, simply cycle the arrow through all depots and the airstrike icon will turn red again. NOTE: it takes time for air strike to reach its destination. Lone Wolf only has "one" air strike per game. 4. Swastika Indicates location of Rommel who pursues Lone Wolf around the map. Once the Desert Fox is within range, it is a duel to the death! It takes 8 hits to make Rommel surrender. If successful, you will receive 8000 points for each one depot saved. 5. Score Accumulated score to date. 6. Tank Status Gauge Indicates total accumulated damage to Lone Wolf's turbo Sherman tank. When this gauge flashes yellow, Lone Wolf is in serious trouble. Strategy tip: To reduce damage, get to minefield and blow up mines. Save convoys to increase depot supplies. Avoid the Desert Fox unless damage is low!!!!!! 7. Surrender Time Indicates hours remaining for depot that has last been zoomed. *** Convoy *** Objective: to protect allied convoy by shooting down enemy stukas. Joystick: left/right to fire guns. Firebutton inactive, sights line up aircraft automatically. Score 100 points for blasting each stuka (red).. but be careful for each enemy stuka is being pursued closely by allied spitfires (green), and for each accidentally shot down you lose 300 pts. Required scores to save convoy: 5000 challenger 5200 crusader 5400 strategy 5600 master 5800 grandmaster When a convoy is saved, the currently selected depot is given one tank, one supply tent, and one fuel barrel. This buys the depot more time against the enemy and the added supplies will reduce the player's damage when that depot is saved. *** Tiger Tank *** Objective: to destroy enemy Tiger tanks en route to depot. Joystick: push left/right to line up enemy tanks. You can "steer" cannon fire into enemy tanks. Radar pinpoints location of Tiger tanks. Push left or right to get enemy tank in front of you in order to squeeze it out of shots. Lone Wolf must destroy 5 (five) tanks in order to score 5000 points and advance to the next challenge. The warning sound indicates enemy has fired at Lone Wolf. Strategy tips: Lone Wolf can shoot out enemy shots before they reach his tank. When enemy fires quickly turn left or right to avoid his shot, then turn back and nail the sucker!! There is a firing delay as your cannons reload. *** Minefield *** Objective: to successfully steer through a minefield as fast as you can without sustaining very much damage. Joystick: push left and right to get 'slalom ' action between and over mines. Push forward to speed up when tank gets stuck in sand. Pull back to slow down. Press fire to blow up mines in front. NOTE: You must center the blue compass heading. If you go off course you risk damage and loss of time. Upon hitting a mine, the tank will become stuck in sand, and time speeds up to indicate time spent digging the tank out. To avoid wasting time in the minefields, get moving as soon as you see your tank treads getting covered in sand!!!! Strategy tip: whenever Lone Wolf has sustained high damage levels, find a minefield and carefully shoot out many mines. This will decrease your damage. *** Ambush *** Objective: to get through the canyon ambush with as little damage as you can. Joystick: push in any direction to line up sights on enemy mortar. Hold fire button down to spray machine gun fire. Strategy tips: keep firing at center screen area near end of canyon. Once mortar has moved past that area, it is not worth shooting or loading last shot. Also: avoid enemy ambush at night, mortars are very hard to spot at night. *** Stukas *** Objective: shoot down stuka divebombers. Joystick: up= cannon sights up down= cannon sights down left/right=left/right Radar locates stuka similar to function of radar scope in Tiger sequence. The Lone Wolf takes damage whenever the stuka planes fire upon him (gun sound). You must score 5000 points (5 stukas) to conmplete this section. NOTE: cannon takes "time" to be selective on shots. 'Lead' the stukas with cannon sight and blast them before they have an opportunity to cause damage. Like the Tiger sequence, you can turn your shots into enemy targets. Strategy tip: after stuka has strafed you turn around and fire at the stuka flying away--- they are more vulnerable then. NOTE: each campaign lasts at least 24 hours, which means there are day, dusk, night, and dawn sequences. Rommel's forces are difficult to locate during the night and dusk sequences (especially stuka and minefield) so avoid them then. ------------------------------------------- Sound adjustment: Press F1 key at main menu. Move joystick up or down for several seconds to get maximum sound response. Press fire button to lock in. -------------------------------------------- Good luck! And push that sucker back into the sea.

ESRB Rating: Not Rated

Genre(s): Action

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