DEV SITE
cover
front cover

Platform: Commodore 64

Region: Region Not Set

Developer(s): Adam Saltsman

Publishers(s): Semi Secret Software

ReleaseDate: 2009-08-31

Players: 1

Co-op: No

Canabalt

This morning was just like any other morning. Then, it happened. No one knows where they came from, or what they are. But we all know that nothing will ever be the same. Now, your only chance for survival is to outrun the destruction of your city... with just one button. CANABALT travels decades into the past to become C64ANABALT on your Commodore 64 computer system! C64ANABALT is an official conversion of Adam Atomic & Danny B.'s award winning single-button 2009 indie game CANABALT developed by Paul Koller for the 8-Bit, 64KB RAM, 1Mhz Commodore 64 home computer. The game was originally designed to run from a 16KB cartridge (although there are also tape and disk versions packaged with the download as well). The game was originally developed as an entry for the RGCD C64 16KB Cartridge Game Development Competition (2011), and the name C64ANABALT was suggested by Adam Atomic himself. The physics and procedural algorithms are based on those documented in the original game's open source code. Playing C64ANABALT on a Commodore 64 or PC The digital version available here includes the original cartridge ROM files as well as disk and tape versions. These are primarily for use with emulators, but can also be run on a real C64 via hardware such as the 1541 Ultimate II. For emulator users, we recommend VICE, as it works on a variety of operating systems and is very user friendly. In fact, we've even included a pre-configured 32-Bit Windows copy with the download together with some simple user instructions (we're nice like that).

Genre(s): Platform

Other Graphic(s)

No fanarts/screenshots/banners found, be the 1st to add them.