Platform: Nintendo Game Boy Color
Region: Region Not Set
Publishers(s): Nintendo
ReleaseDate: 2000-03-01
Players: 1
Co-op: No
The Nintendo Power is a Japan-only peripheral produced by Nintendo for the Super Famicom and the Game Boy. The service allowed owners to download Super Famicom or Game Boy games onto a special flash memory cartridge for a lower price than that of the full cartridge. The service as a whole was discontinued on February 28, 2007. When this was on the market in the 1990s, the user would first purchase the RAM cartridge, then bring it to a store featuring a Nintendo Power kiosk. The user selects games to be copied to the cartridge and the store provides a printed copy of the manual. Game prices varied, with older games being relatively cheap, and newer games and Nintendo Power exclusives being more expensive. Each cartridge's flash ROM is divided internally into eight blocks. Unless an 8-block game is loaded onto the cartridge, however, one block is reserved for the game selection menu, leaving only seven blocks for games. In addition, each cartridge has a small amount of SRAM for saved games, which is divided into sixteen blocks. Games are rounded up in capacity; for example, a 10 megabit Super Famicom game needs three flash ROM blocks totaling 12 megabits, and a Game Boy game that needs 100 kilobits of save space would need two SRAM blocks totaling 128 kilobits. Games released exclusively for Nintendo power that never saw a physical release: Balloon Fight GB Karamuchou wa Oosawagi! Okawari! Koguru GuruGuru Loppi Puzzle Magazine: Hirameku Dai-2-Ji Loppi Puzzle Magazine: Hirameku Dai-3-Ji Loppi Puzzle Magazine: Kangaroo Dai-2-Ji Loppi Puzzle Magazine: Kangaroo Dai-3-Ji Loppi Puzzle Magazine: Kangaeru Puzzle Soukangou Loppi Puzzle Magazine: Hirameku Soukangou
ESRB Rating: Not Rated
Genre(s): Utility