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Platform: Commodore 64

Region: Other

Publishers(s): Elite Systems Ltd.

ReleaseDate: 1986-01-01

Players: 1

Co-op: No

Ghosts n Goblins [Encore]

The main series consists of run and gun platformers with players controlling a knight named Arthur who must battle through hordes of the undead in order to rescue the kidnapped princess Prin-Prin (also known as Guinevere, or not named altogether depending on the game/translation) from the demon king Astaroth. Arthur's health and magic level is represented by the armor he wears, with Arthur capable of finding better armor and various weapons in treasure chests hidden throughout the game stages; even so, regardless of how powerful the armor Arthur wears is, he will lose it with a single hit. Once losing his armor Arthur is left only wearing his boxers (an image which has become iconic for the series).[2] In most of the main series, once completing the game the player is forced to re-play the game's stages at a higher difficulty level in order to receive the game's "true" ending. The series has gained a reputation among gamers for its high level of difficulty.[ The Commodore 64 version, released in 1986, contains music by Mark Cooksey, which borrows from Frédéric Chopin's Prelude Op. 28, No. 20. Due to the limited resources on the Commodore 64, it was somewhat different from the arcade version as it only features certain levels. In 2015, Ghosts'n Goblins Arcade, a fan-made version more closely matching the original arcade game, was ported to C64.

ESRB Rating: Not Rated

Genre(s): Action

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